Tactically, it also has less teleporters than most of the other maps. A main map that has a looping structure, and 3 linear sub-maps that connect different areas of the main map, thereby making even more loops. The exception is High Peak Castle, which has 4 maps in one. Since levels in Dead Cells branch without looping, they can’t have Metroidvania style interconnection. Metroidvania structure is based on interconnection within the levels, and across the world. Maps in Dead Cells follow a few simple patterns, having an obvious main path with a few detour side paths (Promenade of the Condemned, Ramparts, Stilt Village) branching off into many separate paths with different exits, and teleporters to carry you back (Prison, Toxic Sewers, Ossuary) and having one clear path with few diversions (Ancient Sewer, Slumbering Sanctuary, Forgotten Sepulcher). Despite technically not being a metroidvania, the level structure it chose for itself is still extremely effective in its goals. Metroidvania is a design pattern across the entire map of a game’s world, where the map loops on itself, allowing areas from later in the game to fold back on areas from earlier in the game, where objectives are dispersed across this map to encourage unique routing. Your basic options are to use your weapons or tools, jump, double jump, roll, chug a potion, ground pound, or generic use button.ĭead Cells’ big influence is from Metroidvanias, and I think the influence is definitely positive on the game, but I don’t think it’s really a metroidvania, and I don’t think making it more like a metroidvania would be good for it. You have 5 slots on your character for items: 2 weapons, 2 tools, and an accessory. ![]() It’s a 2d platformer, where you find randomized loot and fight through procedurally generated levels. Holding the attack button charges a slow and powerful ranged attack.Dead Cells bills itself as a Metroidvania Roguelike. The third attack uses the pistol to bump and inflict critical damage to nearby enemies. Curse of the Dead Gods – Machete & Pistol (Slash twice with a machete.Hitting with the second attack enables a whirlwind attack that deals critical damage.) Skul: The Hero Slayer – Bone (Smash enemies with a bone club.Guacamelee! – Pollo Power (Turn into a chicken for a few seconds, firing several explosive eggs around you because of course.).Sword hits also recharge the gun's ammo, which doesn't recharge passively.) The sword deals critical damage to the marked targets, increasing with the number of gun marks on the target. Hyper Light Drifter – Gun & Sword (The gun marks its targets while also dealing damage. ![]() Blasphemous – Face Flask (Crush a flask on your forehead, dealing low damage to yourself and transforming 35 percent of your missing health into recovery.).Attacking downward while airborne causes you to bounce on your enemies, dealing critical damage.) ![]()
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